Strength
8
 
Perception
8
 
Endurance
7
 
Charisma
2
 
Intelligence
8
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
280
 
Critical Chance
14%
 
Dmg Resist
0%
 
Hit Points
420
 
Melee Damage
4.0
 
Skill Points
21
 
Barter
40
 
Big Guns
50
 
Energy Weapons
60
 
Explosives
62
 
Lockpick
80
 
Medicine
57
 
Melee Weapons
52
 
Repair
80
 
Science
58
 
Small Guns
100
 
Sneak
100
 
Speech
40
 
Unarmed
49
 
Action Boy/Girl
Ant Might
Better Criticals
Commando
Comprehension
Concentrated Fire
Educated
Finesse
Gun Nut
Gunslinger
Intense Training (3)
Mysterious Stranger
Power Armor Training
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Thief
Wired Reflexes
Level 1
ST 6 PE 7 EN 6 CH 1 IN 6 AG 6 LK 8
Small Guns, Sneak, Repair
Bobblehead (Medicine)
Level 2
Small Guns +2 (40), Energy Weapons +1 (21), Lockpick +1 (21), Unarmed +1 (19), Speech +1 (9), Sneak +2 (35), Repair +1 (39), Explosives +1 (21), Barter +1 (9), Science +1 (19), Melee Weapons +1 (19), Big Guns +1 (19), Medicine +2 (30)
Gun Nut
Level 3
Small Guns +1 (41), Energy Weapons +1 (22), Lockpick +1 (27), Unarmed +1 (20), Speech +1 (10), Sneak +1 (41), Repair +1 (40), Explosives +4 (25), Barter +1 (10), Science +1 (20), Melee Weapons +1 (20), Big Guns +1 (20), Medicine +1 (31)
Thief
Level 4
Small Guns +1 (42), Energy Weapons +2 (24), Lockpick +3 (30), Unarmed +1 (21), Speech +1 (11), Sneak +1 (42), Repair +1 (41), Explosives +1 (26), Barter +1 (11), Science +1 (21), Melee Weapons +1 (21), Big Guns +1 (21), Medicine +1 (32)
Comprehension
Level 5
Small Guns +3 (45), Energy Weapons +1 (25), Lockpick +2 (32), Unarmed +1 (22), Speech +1 (12), Sneak +1 (43), Repair +1 (42), Explosives +1 (27), Barter +1 (12), Science +1 (22), Melee Weapons +1 (22), Big Guns +1 (22), Medicine +1 (33)
Educated
Level 6
Small Guns +1 (46), Energy Weapons +1 (26), Lockpick +3 (35), Unarmed +1 (23), Speech +1 (13), Sneak +2 (45), Repair +1 (43), Explosives +3 (30), Barter +1 (13), Science +1 (23), Melee Weapons +1 (23), Big Guns +1 (23), Medicine +2 (35)
Gunslinger
Bobblehead (Intelligence)
Level 7
Small Guns +1 (49), Energy Weapons +1 (27), Lockpick +1 (36), Unarmed +2 (25), Speech +2 (15), Sneak +1 (48), Repair +1 (46), Explosives +1 (31), Barter +2 (15), Science +1 (26), Melee Weapons +2 (25), Big Guns +2 (25), Medicine +3 (40)
Intense Training (AG)
Bobblehead (Strength)
Wired Reflexes
Level 8
Small Guns +1 (50), Energy Weapons +1 (28), Lockpick +4 (40), Unarmed +1 (26), Speech +1 (16), Sneak +2 (50), Repair +4 (50), Explosives +1 (32), Barter +1 (16), Science +1 (27), Melee Weapons +1 (28), Big Guns +1 (26), Medicine +1 (41)
Strong Back
Ant Might
Level 9
Small Guns +1 (51), Energy Weapons +2 (30), Lockpick +5 (45), Unarmed +1 (27), Speech +1 (17), Sneak +1 (51), Repair +1 (51), Explosives +1 (33), Barter +1 (17), Science +3 (30), Melee Weapons +1 (31), Big Guns +1 (27), Medicine +1 (42)
Commando
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 10
Small Guns +4 (57), Energy Weapons +1 (31), Lockpick +1 (56), Unarmed +1 (28), Speech +1 (18), Sneak +4 (57), Repair +1 (62), Explosives +2 (45), Barter +1 (18), Science +1 (31), Melee Weapons +1 (32), Big Guns +1 (38), Medicine +1 (43)
Intense Training (AG)
Level 11
Small Guns +3 (60), Energy Weapons +1 (32), Lockpick +1 (57), Unarmed +1 (29), Speech +1 (19), Sneak +3 (60), Repair +3 (65), Explosives +1 (46), Barter +1 (19), Science +1 (32), Melee Weapons +1 (33), Big Guns +1 (39), Medicine +2 (45)
Finesse
Level 12
Small Guns +1 (61), Energy Weapons +1 (33), Lockpick +3 (60), Unarmed +1 (30), Speech +1 (20), Sneak +1 (61), Repair +1 (66), Explosives +4 (50), Barter +1 (20), Science +3 (35), Melee Weapons +1 (34), Big Guns +1 (40), Medicine +1 (46)
Sniper
Bobblehead (Perception)
Bobblehead (Speech)
Power Armor Training
Level 13
Small Guns +2 (63), Energy Weapons +1 (36), Lockpick +3 (65), Unarmed +1 (31), Speech +1 (31), Sneak +2 (63), Repair +4 (70), Explosives +1 (53), Barter +1 (21), Science +1 (36), Melee Weapons +1 (35), Big Guns +1 (41), Medicine +1 (47)
Mysterious Stranger
Level 14
Small Guns +2 (65), Energy Weapons +1 (37), Lockpick +1 (66), Unarmed +1 (32), Speech +1 (32), Sneak +2 (65), Repair +1 (73), Explosives +2 (55), Barter +1 (22), Science +3 (41), Melee Weapons +1 (36), Big Guns +1 (42), Medicine +3 (52)
Intense Training (IN)
Bobblehead (Melee Weapons)
Bobblehead (Endurance)
Level 15
Small Guns +5 (70), Energy Weapons +1 (38), Lockpick +1 (67), Unarmed +1 (35), Speech +1 (33), Sneak +5 (80), Repair +1 (74), Explosives +1 (56), Barter +1 (23), Science +1 (42), Melee Weapons +1 (47), Big Guns +1 (45), Medicine +1 (53)
Silent Running
Level 16
Small Guns +5 (75), Energy Weapons +1 (39), Lockpick +5 (72), Unarmed +1 (36), Speech +1 (34), Sneak +1 (81), Repair +1 (75), Explosives +1 (57), Barter +1 (24), Science +1 (43), Melee Weapons +1 (48), Big Guns +1 (46), Medicine +1 (54)
Action Boy/Girl
Level 17
Small Guns +3 (78), Energy Weapons +1 (40), Lockpick +3 (75), Unarmed +1 (37), Speech +1 (35), Sneak +1 (82), Repair +1 (76), Explosives +3 (60), Barter +1 (25), Science +2 (45), Melee Weapons +2 (50), Big Guns +1 (47), Medicine +1 (55)
Scrounger
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Level 18
Small Guns +4 (85), Energy Weapons +1 (52), Lockpick +1 (77), Unarmed +1 (39), Speech +2 (40), Sneak +1 (86), Repair +3 (80), Explosives +1 (62), Barter +2 (40), Science +1 (47), Melee Weapons +1 (52), Big Guns +2 (50), Medicine +1 (57)
Better Criticals
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Rad Regeneration
Level 19
Small Guns +5 (100), Energy Weapons +8 (60), Lockpick +3 (80), Sneak +4 (100), Science +1 (58)
Concentrated Fire
Would you like to comment? Sign up for new account, or sign in if you are already a member.