Level 1
ST 5 PE 6 EN 8 CH 1 IN 9 AG 8 LK 3
Small Guns, Big Guns, and Sneak
Level 2
Sneak +3 (38), Small Guns +3 (43), Lockpick +8 (24), Repair +2 (29), Big Guns +3 (38)
Gun Nut
Level 3
Lockpick +5 (29), Unarmed +9 (29), Barter +5 (11)
Gun Nut
Level 4
Sneak +3 (41), Small Guns +5 (53), Lockpick +8 (37), Unarmed +3 (32)
Comprehension
Level 5
Sneak +1 (42), Small Guns +1 (54), Lockpick +2 (39), Unarmed +1 (33), Repair +3 (37), Barter +3 (14), Science +2 (24), Medicine +3 (25), Big Guns +3 (41)
Educated
Level 6
Sneak +2 (44), Small Guns +2 (56), Lockpick +2 (41), Unarmed +4 (37), Repair +5 (42), Barter +2 (16), Medicine +3 (28), Big Guns +2 (43)
Toughness
Level 7
Sneak +2 (46), Small Guns +2 (58), Energy Weapons +1 (17), Lockpick +2 (43), Unarmed +2 (39), Speech +1 (7), Repair +2 (44), Explosives +1 (17), Barter +1 (17), Science +2 (26), Melee Weapons +1 (15), Medicine +2 (30), Big Guns +3 (46)
Bloody Mess
Level 8
Sneak +2 (48), Small Guns +2 (60), Energy Weapons +1 (18), Lockpick +5 (48), Unarmed +1 (40), Repair +5 (49), Explosives +1 (18), Barter +1 (18), Science +1 (27), Medicine +1 (31), Big Guns +2 (63)
Size Matters
Level 9
Sneak +2 (50), Small Guns +2 (62), Energy Weapons +4 (22), Lockpick +2 (50), Unarmed +2 (42), Repair +2 (51), Explosives +1 (19), Barter +4 (22), Medicine +1 (32), Big Guns +2 (65)
Commando
Level 10
Sneak +2 (52), Small Guns +2 (64), Energy Weapons +2 (24), Lockpick +2 (52), Unarmed +2 (44), Repair +2 (53), Explosives +2 (21), Barter +2 (24), Medicine +2 (34), Big Guns +4 (69)
Strong Back
Level 11
Sneak +4 (56), Small Guns +3 (67), Energy Weapons +1 (25), Lockpick +2 (54), Unarmed +4 (48), Repair +2 (55), Explosives +1 (22), Barter +1 (25), Science +1 (28), Medicine +1 (35), Big Guns +2 (71)
Finesse
Level 12
Sneak +2 (58), Small Guns +2 (69), Energy Weapons +2 (27), Lockpick +2 (56), Unarmed +2 (50), Repair +2 (57), Explosives +2 (24), Barter +2 (27), Science +1 (29), Medicine +1 (36), Big Guns +4 (75)
Fast Metabolism
Level 13
Sneak +4 (72), Small Guns +3 (72), Energy Weapons +1 (28), Lockpick +2 (58), Unarmed +4 (54), Repair +2 (59), Explosives +1 (25), Barter +1 (28), Science +1 (30), Medicine +1 (37), Big Guns +2 (77)
Silent Running
Level 14
Sneak +2 (74), Small Guns +2 (74), Energy Weapons +1 (29), Lockpick +2 (60), Unarmed +2 (56), Repair +7 (66), Explosives +1 (26), Barter +1 (29), Science +1 (31), Medicine +1 (38), Big Guns +2 (94)
Size Matters
Level 15
Sneak +2 (76), Small Guns +2 (76), Energy Weapons +1 (30), Lockpick +2 (62), Repair +2 (68), Explosives +1 (27), Barter +8 (37), Science +1 (32), Medicine +1 (39), Big Guns +2 (96)
Light Step
Level 16
Sneak +2 (78), Small Guns +2 (78), Energy Weapons +1 (31), Lockpick +2 (64), Unarmed +2 (58), Speech +1 (8), Repair +2 (70), Explosives +1 (28), Barter +1 (38), Science +1 (33), Melee Weapons +1 (16), Medicine +3 (57), Big Guns +3 (99)
Tag! (Medicine)
Level 17
Sneak +2 (80), Small Guns +2 (80), Energy Weapons +1 (32), Lockpick +2 (66), Unarmed +2 (60), Repair +2 (72), Explosives +1 (29), Barter +1 (39), Science +6 (39), Medicine +2 (59), Big Guns +1 (100)
Action Boy/Girl (Medicine)
Level 18
Sneak +2 (82), Small Guns +2 (82), Energy Weapons +2 (36), Lockpick +4 (72), Unarmed +2 (62), Repair +4 (76), Explosives +2 (33), Barter +2 (41), Medicine +2 (61)
Intense Training (PE)
Level 19
Sneak +2 (84), Small Guns +2 (84), Energy Weapons +2 (38), Lockpick +4 (76), Unarmed +2 (64), Repair +4 (80), Explosives +2 (35), Barter +2 (43), Medicine +2 (63)
Infiltrator (Medicine)
Level 20
Sneak +4 (88), Small Guns +4 (88), Energy Weapons +1 (39), Lockpick +2 (78), Unarmed +4 (68), Repair +2 (82), Explosives +1 (36), Barter +1 (44), Science +2 (41), Medicine +1 (64)
Grim Reaper's Sprint (Medicine)
Level 21
Sneak +1 (89), Small Guns +2 (90), Energy Weapons +1 (40), Lockpick +2 (80), Unarmed +2 (70), Repair +2 (84), Explosives +1 (37), Barter +1 (45), Science +9 (50), Medicine +1 (65)
Intense Training (LK)
Level 22
Sneak +2 (91), Small Guns +2 (92), Energy Weapons +1 (51), Lockpick +2 (82), Repair +2 (86), Explosives +1 (38), Barter +1 (46), Science +10 (60), Medicine +1 (66)
Cyborg (Medicine)
Level 23
Sneak +2 (93), Small Guns +2 (94), Energy Weapons +2 (53), Lockpick +4 (86), Unarmed +2 (72), Repair +3 (89), Explosives +2 (40), Barter +2 (48), Science +1 (61), Medicine +2 (68)
Adamantium Skeleton (Medicine)
Level 24
Sneak +2 (96), Small Guns +2 (97), Energy Weapons +2 (56), Lockpick +4 (91), Unarmed +2 (75), Repair +3 (93), Explosives +2 (43), Barter +2 (59), Science +1 (63), Medicine +2 (71)
No Weaknesses (Medicine)
Level 25
Sneak +4 (100), Small Guns +3 (100), Energy Weapons +1 (57), Lockpick +2 (93), Unarmed +4 (79), Repair +3 (96), Explosives +1 (44), Barter +1 (60), Science +2 (65), Medicine +1 (72)
Paralyzing Palm (Medicine)
Level 26
Energy Weapons +2 (59), Lockpick +4 (97), Unarmed +4 (83), Repair +4 (100), Explosives +2 (46), Barter +2 (62), Science +2 (67), Medicine +2 (74)
Warmonger (Medicine)
Level 27
Energy Weapons +3 (62), Lockpick +3 (100), Unarmed +4 (87), Explosives +3 (49), Barter +3 (65), Science +3 (70), Medicine +3 (77)
Nerves of Steel (Medicine)
Level 28
Energy Weapons +4 (66), Unarmed +4 (91), Explosives +4 (53), Barter +4 (69), Science +2 (72), Medicine +4 (81)
Concentrated Fire (Medicine)
Level 29
Energy Weapons +3 (69), Unarmed +4 (95), Explosives +4 (57), Barter +3 (72), Science +4 (76), Medicine +4 (85)
Rad Tolerance (Medicine)
Level 30
Energy Weapons +2 (71), Unarmed +5 (100), Explosives +2 (59), Barter +9 (81), Science +2 (78), Medicine +2 (87)
Nuclear Anomaly (Medicine)