Strength
5
 
Perception
7
 
Endurance
8
 
Charisma
5
 
Intelligence
9
 
Agility
8
 
Luck
5
 
Action Points
106
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
20%
 
Hit Points
550
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
81
 
Big Guns
100
 
Energy Weapons
71
 
Explosives
59
 
Lockpick
100
 
Medicine
87
 
Melee Weapons
17
 
Repair
100
 
Science
78
 
Small Guns
100
 
Sneak
100
 
Speech
17
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Infiltrator
Intense Training (2)
Light Step
Nerves of Steel
No Weaknesses
Nuclear Anomaly
Paralyzing Palm
Rad Tolerance
Silent Running
Size Matters (2)
Strong Back
Tag!
Toughness
Warmonger
Level 1
ST 5 PE 6 EN 8 CH 1 IN 9 AG 8 LK 3
Small Guns, Big Guns, and Sneak
Level 2
Sneak +3 (38), Small Guns +3 (43), Lockpick +8 (24), Repair +2 (29), Big Guns +3 (38)
Gun Nut
Level 3
Lockpick +5 (29), Unarmed +9 (29), Barter +5 (11)
Gun Nut
Level 4
Sneak +3 (41), Small Guns +5 (53), Lockpick +8 (37), Unarmed +3 (32)
Comprehension
Level 5
Sneak +1 (42), Small Guns +1 (54), Lockpick +2 (39), Unarmed +1 (33), Repair +3 (37), Barter +3 (14), Science +2 (24), Medicine +3 (25), Big Guns +3 (41)
Educated
Level 6
Sneak +2 (44), Small Guns +2 (56), Lockpick +2 (41), Unarmed +4 (37), Repair +5 (42), Barter +2 (16), Medicine +3 (28), Big Guns +2 (43)
Toughness
Level 7
Sneak +2 (46), Small Guns +2 (58), Energy Weapons +1 (17), Lockpick +2 (43), Unarmed +2 (39), Speech +1 (7), Repair +2 (44), Explosives +1 (17), Barter +1 (17), Science +2 (26), Melee Weapons +1 (15), Medicine +2 (30), Big Guns +3 (46)
Bloody Mess
Level 8
Sneak +2 (48), Small Guns +2 (60), Energy Weapons +1 (18), Lockpick +5 (48), Unarmed +1 (40), Repair +5 (49), Explosives +1 (18), Barter +1 (18), Science +1 (27), Medicine +1 (31), Big Guns +2 (63)
Size Matters
Level 9
Sneak +2 (50), Small Guns +2 (62), Energy Weapons +4 (22), Lockpick +2 (50), Unarmed +2 (42), Repair +2 (51), Explosives +1 (19), Barter +4 (22), Medicine +1 (32), Big Guns +2 (65)
Commando
Level 10
Sneak +2 (52), Small Guns +2 (64), Energy Weapons +2 (24), Lockpick +2 (52), Unarmed +2 (44), Repair +2 (53), Explosives +2 (21), Barter +2 (24), Medicine +2 (34), Big Guns +4 (69)
Strong Back
Level 11
Sneak +4 (56), Small Guns +3 (67), Energy Weapons +1 (25), Lockpick +2 (54), Unarmed +4 (48), Repair +2 (55), Explosives +1 (22), Barter +1 (25), Science +1 (28), Medicine +1 (35), Big Guns +2 (71)
Finesse
Level 12
Sneak +2 (58), Small Guns +2 (69), Energy Weapons +2 (27), Lockpick +2 (56), Unarmed +2 (50), Repair +2 (57), Explosives +2 (24), Barter +2 (27), Science +1 (29), Medicine +1 (36), Big Guns +4 (75)
Fast Metabolism
Level 13
Sneak +4 (72), Small Guns +3 (72), Energy Weapons +1 (28), Lockpick +2 (58), Unarmed +4 (54), Repair +2 (59), Explosives +1 (25), Barter +1 (28), Science +1 (30), Medicine +1 (37), Big Guns +2 (77)
Silent Running
Level 14
Sneak +2 (74), Small Guns +2 (74), Energy Weapons +1 (29), Lockpick +2 (60), Unarmed +2 (56), Repair +7 (66), Explosives +1 (26), Barter +1 (29), Science +1 (31), Medicine +1 (38), Big Guns +2 (94)
Size Matters
Level 15
Sneak +2 (76), Small Guns +2 (76), Energy Weapons +1 (30), Lockpick +2 (62), Repair +2 (68), Explosives +1 (27), Barter +8 (37), Science +1 (32), Medicine +1 (39), Big Guns +2 (96)
Light Step
Level 16
Sneak +2 (78), Small Guns +2 (78), Energy Weapons +1 (31), Lockpick +2 (64), Unarmed +2 (58), Speech +1 (8), Repair +2 (70), Explosives +1 (28), Barter +1 (38), Science +1 (33), Melee Weapons +1 (16), Medicine +3 (57), Big Guns +3 (99)
Tag! (Medicine)
Level 17
Sneak +2 (80), Small Guns +2 (80), Energy Weapons +1 (32), Lockpick +2 (66), Unarmed +2 (60), Repair +2 (72), Explosives +1 (29), Barter +1 (39), Science +6 (39), Medicine +2 (59), Big Guns +1 (100)
Action Boy/Girl (Medicine)
Level 18
Sneak +2 (82), Small Guns +2 (82), Energy Weapons +2 (36), Lockpick +4 (72), Unarmed +2 (62), Repair +4 (76), Explosives +2 (33), Barter +2 (41), Medicine +2 (61)
Intense Training (PE)
Level 19
Sneak +2 (84), Small Guns +2 (84), Energy Weapons +2 (38), Lockpick +4 (76), Unarmed +2 (64), Repair +4 (80), Explosives +2 (35), Barter +2 (43), Medicine +2 (63)
Infiltrator (Medicine)
Level 20
Sneak +4 (88), Small Guns +4 (88), Energy Weapons +1 (39), Lockpick +2 (78), Unarmed +4 (68), Repair +2 (82), Explosives +1 (36), Barter +1 (44), Science +2 (41), Medicine +1 (64)
Grim Reaper's Sprint (Medicine)
Level 21
Sneak +1 (89), Small Guns +2 (90), Energy Weapons +1 (40), Lockpick +2 (80), Unarmed +2 (70), Repair +2 (84), Explosives +1 (37), Barter +1 (45), Science +9 (50), Medicine +1 (65)
Intense Training (LK)
Level 22
Sneak +2 (91), Small Guns +2 (92), Energy Weapons +1 (51), Lockpick +2 (82), Repair +2 (86), Explosives +1 (38), Barter +1 (46), Science +10 (60), Medicine +1 (66)
Cyborg (Medicine)
Level 23
Sneak +2 (93), Small Guns +2 (94), Energy Weapons +2 (53), Lockpick +4 (86), Unarmed +2 (72), Repair +3 (89), Explosives +2 (40), Barter +2 (48), Science +1 (61), Medicine +2 (68)
Adamantium Skeleton (Medicine)
Level 24
Sneak +2 (96), Small Guns +2 (97), Energy Weapons +2 (56), Lockpick +4 (91), Unarmed +2 (75), Repair +3 (93), Explosives +2 (43), Barter +2 (59), Science +1 (63), Medicine +2 (71)
No Weaknesses (Medicine)
Level 25
Sneak +4 (100), Small Guns +3 (100), Energy Weapons +1 (57), Lockpick +2 (93), Unarmed +4 (79), Repair +3 (96), Explosives +1 (44), Barter +1 (60), Science +2 (65), Medicine +1 (72)
Paralyzing Palm (Medicine)
Level 26
Energy Weapons +2 (59), Lockpick +4 (97), Unarmed +4 (83), Repair +4 (100), Explosives +2 (46), Barter +2 (62), Science +2 (67), Medicine +2 (74)
Warmonger (Medicine)
Level 27
Energy Weapons +3 (62), Lockpick +3 (100), Unarmed +4 (87), Explosives +3 (49), Barter +3 (65), Science +3 (70), Medicine +3 (77)
Nerves of Steel (Medicine)
Level 28
Energy Weapons +4 (66), Unarmed +4 (91), Explosives +4 (53), Barter +4 (69), Science +2 (72), Medicine +4 (81)
Concentrated Fire (Medicine)
Level 29
Energy Weapons +3 (69), Unarmed +4 (95), Explosives +4 (57), Barter +3 (72), Science +4 (76), Medicine +4 (85)
Rad Tolerance (Medicine)
Level 30
Energy Weapons +2 (71), Unarmed +5 (100), Explosives +2 (59), Barter +9 (81), Science +2 (78), Medicine +2 (87)
Nuclear Anomaly (Medicine)
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