Strength
10
 
Perception
9
 
Endurance
1
 
Charisma
1
 
Intelligence
2
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
250
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
130
 
Melee Damage
5.0
 
Skill Points
12
 
Barter
9
 
Big Guns
9
 
Energy Weapons
25
 
Explosives
25
 
Lockpick
50
 
Medicine
11
 
Melee Weapons
27
 
Repair
26
 
Science
26
 
Small Guns
26
 
Sneak
25
 
Speech
9
 
Unarmed
9
 
Intense Training
Level 1
ST 10 PE 9 EN 1 CH 1 IN 1 AG 9 LK 9
Repair, Lockpick, Science
Level 2
Small Guns +1 (26), Lockpick +10 (50)
Intense Training (IN)
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