Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
15%
 
Dmg Resist
8%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Chem Resistant
Comprehension
Concentrated Fire
Covert Ops
Deep Sleep
Devil's Highway
Dream Crusher
Educated
Entomologist
Escalator to Heaven
Explorer
Fast Metabolism
Finesse
Gun Nut (2)
Hematophage
Lawbringer
Lead Belly
Little Leaguer (2)
Mister Sandman
Nerd Rage!
Ninja
Pitt Fighter
Power Armor Training
Rad Regeneration
Size Matters (3)
Tag!
Thief (2)
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Science, Medicine, and Small Guns
Level 2
Sneak +20 (40)
Thief
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Strength)
Level 3
Lockpick +20 (40)
Little Leaguer
Level 4
Explosives +20 (40)
Educated
Level 5
Energy Weapons +5 (20), Speech +5 (20), Repair +3 (28), Barter +5 (20), Big Guns +5 (20)
Entomologist
Level 6
Sneak +10 (50), Unarmed +5 (20), Melee Weapons +8 (30)
Bloody Mess
Level 7
Small Guns +1 (31), Repair +12 (40), Barter +10 (30)
Lead Belly
Bobblehead (Speech)
Bobblehead (Energy Weapons)
Ant Might
Booster Shot
Level 8
Small Guns +9 (40), Melee Weapons +4 (36), Big Guns +10 (45)
Size Matters
Power Armor Training
Level 9
Unarmed +10 (30), Barter +4 (34), Melee Weapons +4 (40), Big Guns +5 (65)
Size Matters
Level 10
Unarmed +2 (32), Speech +10 (40), Barter +6 (40), Big Guns +5 (70)
Finesse
Level 11
Energy Weapons +15 (45), Unarmed +8 (40)
Size Matters
Bobblehead (Explosives)
Bobblehead (Science)
Level 12
Energy Weapons +5 (50), Unarmed +3 (43), Big Guns +15 (100)
Nerd Rage!
Auto Expert
Pitt Fighter
Rad Regeneration
Level 13
Sneak +10 (60), Unarmed +7 (50), Barter +6 (46)
Mister Sandman
Covert Ops
Level 14
Small Guns +7 (50), Lockpick +7 (50), Speech +3 (43), Barter +4 (50), Science +2 (55)
Fast Metabolism
Bobblehead (Small Guns)
Bobblehead (Agility)
Bobblehead (Sneak)
Level 15
Sneak +8 (80), Small Guns +8 (70), Speech +7 (50)
Lawbringer
Level 16
Sneak +18 (98), Science +5 (60)
Tag! (Energy Weapons)
Level 17
Sneak +2 (100), Small Guns +10 (80), Energy Weapons +11 (76)
Chem Resistant (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Big Guns)
Level 18
Small Guns +18 (98), Energy Weapons +5 (81)
Concentrated Fire (Energy Weapons)
Level 19
Small Guns +2 (100), Energy Weapons +19 (100), Melee Weapons +2 (42)
Gun Nut (Energy Weapons)
Level 20
Repair +5 (60), Science +10 (70), Melee Weapons +8 (50)
Explorer (Energy Weapons)
Level 21
Repair +3 (63), Science +20 (90)
Little Leaguer (Energy Weapons)
Level 22
Repair +13 (76), Science +10 (100)
Deep Sleep (Energy Weapons)
Level 23
Repair +19 (100), Melee Weapons +4 (59)
Gun Nut (Energy Weapons)
Wired Reflexes
Level 24
Melee Weapons +23 (82)
Escalator to Heaven (Energy Weapons)
Level 25
Explosives +5 (60), Melee Weapons +18 (100)
Comprehension (Energy Weapons)
Level 26
Explosives +23 (83)
Ninja (Energy Weapons)
Level 27
Lockpick +6 (56), Explosives +17 (100)
Adamantium Skeleton (Energy Weapons)
Level 28
Lockpick +23 (84)
Thief (Energy Weapons)
Level 29
Lockpick +16 (100), Medicine +7 (57)
Devil's Highway (Energy Weapons)
Level 30
Medicine +23 (82)
Almost Perfect (Energy Weapons)
Barkskin
Dream Crusher
Hematophage
Bobblehead (Unarmed)
Duck and Cover! => Explosives +2 (100)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (76)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
charlie, over 14 years ago:
I have worked on this character for awhile trying to get all skills to one hundread by collecting skill books untill im level 30 and looks like it payed off. My main intrests with this game is the vaults im intrested about the idea of living in a bomb shelter so with my character i did the followers glitch and then after i got my 8 followers then then the 4 other temporary followers and kept them i decided to clean out vault 106 that did not go so well mostly because this game does not provide cleanex lol. So then i looked in all the other vaults umm they suck except these vaults 112 and 101 of course you can't get into 101 and vault 112 is not that big so later on i found out once your father dies in the game and then you go back too vault 101 amata will request for help so i can get back in the vault the vault is not that bad just need to clean and organize it and all that. So i did the quest and amata shuts the vault on me, :( so i did not want to take that bull **** i went back to my old save and killed amata and the overseer i thought if there dead they won't shut the door on my ass so it worked i set my 12 followers all over the vault and made it mor lively so now i got my own save haven for myself were i can put all my equipment so now i have my own little city underground :D............................
Would you like to comment? Sign up for new account, or sign in if you are already a member.