Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
94
 
Energy Weapons
94
 
Explosives
93
 
Lockpick
93
 
Medicine
93
 
Melee Weapons
95
 
Repair
93
 
Science
94
 
Small Guns
93
 
Sneak
93
 
Speech
100
 
Unarmed
93
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Commando
Concentrated Fire
Cyborg
Demolition Expert
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (2)
Lady Killer/Black Widow
Life Giver
Mister Sandman
Mysterious Stranger
Nerves of Steel
Quantum Chemist
Silent Running
Size Matters (3)
Sniper
Strong Back
Tag!
Toughness
Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Barter, Melee Weapons, and Speech
Level 2
Sneak +1 (20), Small Guns +1 (20), Energy Weapons +3 (20), Lockpick +3 (20), Unarmed +5 (22), Explosives +3 (20), Big Guns +3 (20)
Lady Killer/Black Widow
Level 3
Sneak +3 (24), Small Guns +3 (24), Energy Weapons +3 (24), Lockpick +3 (24), Unarmed +1 (24), Speech +1 (24), Explosives +3 (24), Barter +2 (25)
Intense Training (LK)
Level 4
Sneak +2 (26), Small Guns +2 (26), Energy Weapons +2 (26), Lockpick +2 (26), Unarmed +1 (25), Speech +1 (25), Repair +2 (26), Explosives +2 (26), Barter +1 (26), Science +2 (26), Medicine +2 (26)
Educated
Level 5
Sneak +2 (28), Small Guns +2 (28), Energy Weapons +2 (28), Lockpick +2 (28), Unarmed +2 (27), Speech +2 (27), Repair +2 (28), Explosives +2 (28), Barter +2 (28), Science +2 (28), Medicine +2 (28)
Intense Training (LK)
Level 6
Sneak +10 (38), Small Guns +1 (29), Energy Weapons +1 (29), Lockpick +1 (29), Unarmed +2 (29), Speech +2 (29), Repair +1 (29), Explosives +1 (29), Barter +1 (29), Science +1 (29), Medicine +1 (29)
Bloody Mess
Level 7
Sneak +2 (40), Small Guns +2 (31), Energy Weapons +2 (31), Lockpick +2 (31), Unarmed +2 (31), Speech +2 (31), Repair +2 (31), Explosives +2 (31), Barter +2 (31), Science +2 (31), Medicine +2 (31)
Toughness
Level 8
Sneak +20 (60), Energy Weapons +1 (32), Barter +1 (32)
Strong Back
Level 9
Medicine +22 (53)
Commando
Level 10
Small Guns +1 (32), Lockpick +1 (32), Unarmed +1 (32), Speech +1 (32), Repair +1 (32), Explosives +1 (32), Science +8 (39), Melee Weapons +1 (32), Medicine +7 (60)
Mister Sandman
Level 11
Science +22 (61)
Mysterious Stranger
Level 12
Small Guns +1 (33), Energy Weapons +1 (33), Lockpick +1 (33), Speech +1 (33), Repair +1 (33), Explosives +1 (33), Barter +1 (33), Science +14 (75), Melee Weapons +1 (33)
Silent Running
Level 13
Small Guns +2 (35), Energy Weapons +3 (36), Lockpick +3 (36), Speech +2 (35), Repair +3 (36), Explosives +3 (36), Barter +3 (36), Melee Weapons +3 (36)
Life Giver
Level 14
Small Guns +3 (38), Energy Weapons +3 (49), Lockpick +3 (39), Speech +3 (38), Repair +2 (38), Explosives +3 (39), Barter +3 (39), Melee Weapons +2 (38)
Cyborg
Level 15
Small Guns +4 (42), Lockpick +2 (41), Speech +4 (42), Repair +4 (42), Explosives +2 (41), Barter +2 (41), Melee Weapons +4 (42)
Adamantium Skeleton
Level 16
Small Guns +2 (44), Lockpick +4 (45), Speech +2 (44), Repair +3 (45), Explosives +4 (45), Barter +4 (45), Melee Weapons +3 (45)
Action Boy/Girl
Level 17
Small Guns +4 (48), Lockpick +3 (48), Speech +4 (48), Repair +3 (48), Explosives +3 (48), Barter +2 (47), Melee Weapons +3 (48)
Better Criticals
Level 18
Small Guns +2 (50), Energy Weapons +2 (51), Lockpick +2 (50), Unarmed +3 (50), Speech +2 (50), Repair +2 (50), Explosives +3 (51), Barter +4 (51), Melee Weapons +2 (50)
Tag! (Unarmed)
Level 19
Small Guns +3 (53), Energy Weapons +2 (53), Lockpick +3 (53), Unarmed +2 (52), Speech +2 (52), Repair +3 (53), Explosives +2 (53), Barter +2 (53), Melee Weapons +3 (53)
Sniper (Unarmed)
Level 20
Small Guns +3 (56), Energy Weapons +2 (55), Lockpick +2 (55), Unarmed +4 (56), Speech +4 (56), Repair +2 (55), Explosives +1 (54), Barter +2 (55), Melee Weapons +2 (55)
Grim Reaper's Sprint (Unarmed)
Level 21
Small Guns +1 (57), Energy Weapons +3 (58), Lockpick +3 (58), Unarmed +1 (57), Speech +1 (57), Repair +3 (58), Explosives +4 (58), Barter +3 (58), Melee Weapons +3 (58)
Fast Metabolism (Unarmed)
Level 22
Small Guns +3 (60), Energy Weapons +2 (60), Lockpick +2 (60), Unarmed +3 (60), Speech +3 (60), Repair +2 (60), Explosives +2 (60), Barter +3 (61), Melee Weapons +2 (60)
Quantum Chemist (Unarmed)
Level 23
Small Guns +2 (62), Energy Weapons +3 (63), Lockpick +2 (62), Unarmed +2 (62), Speech +2 (62), Repair +2 (62), Explosives +3 (63), Barter +2 (63), Melee Weapons +2 (62), Medicine +2 (62)
Concentrated Fire (Unarmed)
Level 24
Small Guns +2 (64), Energy Weapons +2 (65), Lockpick +3 (65), Unarmed +2 (64), Speech +2 (64), Repair +2 (64), Explosives +2 (65), Barter +2 (65), Melee Weapons +2 (64), Medicine +3 (65)
Finesse (Unarmed)
Level 25
Small Guns +2 (66), Energy Weapons +2 (67), Lockpick +2 (67), Unarmed +2 (66), Speech +2 (66), Repair +2 (66), Explosives +2 (67), Barter +2 (67), Melee Weapons +3 (67), Medicine +2 (67), Big Guns +1 (37)
Size Matters (Unarmed)
Level 26
Small Guns +3 (69), Energy Weapons +1 (68), Lockpick +2 (69), Unarmed +3 (69), Speech +3 (69), Repair +3 (69), Explosives +1 (68), Barter +1 (68), Melee Weapons +2 (69), Medicine +2 (69), Big Guns +1 (38)
Nerves of Steel (Unarmed)
Level 27
Small Guns +1 (70), Energy Weapons +3 (71), Lockpick +2 (71), Unarmed +1 (70), Speech +1 (70), Repair +1 (70), Explosives +3 (71), Barter +3 (71), Melee Weapons +2 (71), Medicine +2 (71), Big Guns +3 (56)
Size Matters (Unarmed)
Level 28
Sneak +2 (72), Small Guns +2 (72), Energy Weapons +2 (73), Lockpick +2 (73), Unarmed +2 (72), Speech +2 (72), Repair +2 (72), Explosives +2 (73), Barter +2 (73), Melee Weapons +1 (72), Medicine +1 (72), Big Guns +2 (73)
Size Matters (Unarmed)
Level 29
Sneak +2 (74), Small Guns +2 (74), Energy Weapons +2 (75), Lockpick +1 (74), Unarmed +2 (74), Speech +2 (74), Repair +2 (74), Explosives +1 (74), Barter +2 (75), Melee Weapons +2 (74), Medicine +2 (74), Big Guns +2 (75)
Demolition Expert (Unarmed)
Level 30
Sneak +2 (81), Small Guns +2 (81), Repair +6 (81), Science +6 (82), Medicine +6 (81)
Almost Perfect (Unarmed)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
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