Level 1
ST 8 PE 5 EN 5 CH 3 IN 9 AG 5 LK 5
Barter, Big Guns, and Energy Weapons
Level 2
Medicine +19 (42)
Swift Learner
Level 3
Energy Weapons +19 (49)
Intense Training (AG)
Level 4
Big Guns +19 (49)
Educated
Level 5
Melee Weapons +22 (43)
Comprehension
Level 6
Melee Weapons +22 (65)
Bloody Mess
Level 7
Lockpick +22 (37)
Toughness
Level 8
Science +22 (45)
Strong Back
Level 9
Barter +22 (48)
Scrounger
Level 10
Sneak +22 (39)
Finesse
Level 11
Sneak +22 (61)
Mister Sandman
Level 12
Repair +17 (40), Science +5 (50)
Silent Running
Level 13
Science +8 (60), Medicine +14 (58)
Intense Training (IN)
Level 14
Lockpick +3 (40), Repair +18 (60), Medicine +2 (60)
Cyborg
Level 15
Small Guns +23 (40)
Intense Training (LK)
Bobblehead (Perception)
Level 16
Lockpick +18 (60), Melee Weapons +5 (70)
Better Criticals