Level 1
  
    ST 8 PE 5 EN 5 CH 3 IN 9 AG 5 LK 5
  
    Barter, Big Guns, and Energy Weapons
  
  
  
  Level 2
  
    Medicine +19 (42)
  
    Swift Learner
  
  
  
  Level 3
  
    Energy Weapons +19 (49)
  
    Intense Training (AG)
  
  
  
  Level 4
  
    Big Guns +19 (49)
  
    Educated
  
  
  
  Level 5
  
    Melee Weapons +22 (43)
  
    Comprehension
  
  
  
  Level 6
  
    Melee Weapons +22 (65)
  
    Bloody Mess
  
  
  
  Level 7
  
    Lockpick +22 (37)
  
    Toughness
  
  
  
  Level 8
  
    Science +22 (45)
  
    Strong Back
  
  
  
  Level 9
  
    Barter +22 (48)
  
    Scrounger
  
  
  
  Level 10
  
    Sneak +22 (39)
  
    Finesse
  
  
  
  Level 11
  
    Sneak +22 (61)
  
    Mister Sandman
  
  
  
  Level 12
  
    Repair +17 (40), Science +5 (50)
  
    Silent Running
  
  
  
  Level 13
  
    Science +8 (60), Medicine +14 (58)
  
    Intense Training (IN)
  
  
  
  Level 14
  
    Lockpick +3 (40), Repair +18 (60), Medicine +2 (60)
  
    Cyborg
  
  
  
  Level 15
  
    Small Guns +23 (40)
  
    Intense Training (LK)
  
    Bobblehead (Perception)
  
  
  
  Level 16
  
    Lockpick +18 (60), Melee Weapons +5 (70)
  
    Better Criticals