Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
44
 
Big Guns
36
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
39
 
Unarmed
100
 
Almost Perfect
Better Criticals
Bloody Mess
Cannibal
Covert Ops
Cyborg
Educated
Finesse
Fortune Finder
Grim Reaper's Sprint
Intense Training
Iron Fist (3)
Lady Killer/Black Widow
Light Step
Mister Sandman
Mysterious Stranger
Ninja
No Weaknesses
Paralyzing Palm
Pyromaniac
Robotics Expert
Scrounger
Silent Running
Sniper
Tag!
Thief (2)
Warmonger
Level 1
ST 6 PE 6 EN 6 CH 1 IN 7 AG 8 LK 6
Science, Lockpick, and Sneak
Level 2
Sneak +4 (40), Lockpick +8 (40), Science +5 (39)
Lady Killer/Black Widow
Level 3
Sneak +5 (50), Lockpick +5 (50), Repair +1 (20), Science +6 (45)
Thief
Level 4
Sneak +5 (55), Unarmed +3 (20), Science +5 (50), Melee Weapons +3 (20), Medicine +1 (20)
Educated
Level 5
Sneak +5 (65), Small Guns +4 (25), Lockpick +1 (56), Repair +5 (25), Melee Weapons +5 (25)
Thief
Level 6
Sneak +5 (70), Lockpick +9 (65), Unarmed +1 (21), Science +5 (55)
Bloody Mess
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 7
Sneak +10 (80), Lockpick +5 (70), Repair +3 (30), Science +3 (60)
Fortune Finder
Level 8
Sneak +20 (100), Melee Weapons +1 (28)
Scrounger
Level 9
Lockpick +5 (75), Science +15 (75), Melee Weapons +1 (31)
Intense Training (ST)
Level 10
Repair +10 (40), Melee Weapons +9 (40), Medicine +2 (34)
Mister Sandman
Level 11
Repair +10 (50), Melee Weapons +10 (50), Medicine +1 (35)
Finesse
Level 12
Small Guns +11 (36), Melee Weapons +10 (60)
Silent Running
Big Book of Science => Science +1 (76)
Level 13
Small Guns +11 (47), Melee Weapons +10 (70)
Cannibal
Level 14
Small Guns +16 (63), Melee Weapons +5 (75)
Light Step
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Covert Ops
Level 15
Small Guns +1 (80), Lockpick +9 (100), Science +7 (97), Melee Weapons +4 (90)
Robotics Expert
Level 16
Small Guns +5 (100), Science +3 (100), Melee Weapons +10 (100), Medicine +3 (39)
Tag! (Small Guns)
Level 17
Unarmed +1 (35), Repair +9 (70), Medicine +11 (50)
Better Criticals (Small Guns)
Level 18
Medicine +21 (71)
Cyborg (Small Guns)
Level 19
Energy Weapons +20 (60), Medicine +1 (72)
Mysterious Stranger (Small Guns)
Level 20
Energy Weapons +20 (80), Medicine +1 (73)
Ninja (Small Guns)
Level 21
Unarmed +20 (55), Medicine +1 (74)
Grim Reaper's Sprint (Small Guns)
Level 22
Unarmed +20 (75), Medicine +1 (75)
Paralyzing Palm (Small Guns)
Level 23
Energy Weapons +5 (85), Unarmed +10 (85), Barter +1 (21), Medicine +5 (80)
Sniper (Small Guns)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (31)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Duck and Cover! => Explosives +1 (31)
Duck and Cover! => Explosives +1 (32)
Duck and Cover! => Explosives +1 (33)
Duck and Cover! => Explosives +1 (34)
Duck and Cover! => Explosives +1 (35)
Level 24
Unarmed +5 (90), Explosives +15 (50), Barter +1 (28)
No Weaknesses (Small Guns)
Duck and Cover! => Explosives +1 (51)
Duck and Cover! => Explosives +1 (52)
Duck and Cover! => Explosives +1 (53)
Duck and Cover! => Explosives +1 (54)
Duck and Cover! => Explosives +1 (55)
Level 25
Explosives +20 (75), Barter +1 (29)
Pyromaniac (Small Guns)
Duck and Cover! => Explosives +1 (76)
Duck and Cover! => Explosives +1 (77)
Duck and Cover! => Explosives +1 (78)
Duck and Cover! => Explosives +1 (79)
Duck and Cover! => Explosives +1 (80)
Level 26
Repair +10 (80), Explosives +5 (85), Barter +1 (30), Medicine +5 (85)
Warmonger (Small Guns)
Level 27
Energy Weapons +5 (90), Speech +1 (27), Repair +5 (85), Explosives +5 (90), Medicine +5 (90)
Iron Fist (Small Guns)
Level 28
Energy Weapons +5 (95), Unarmed +10 (100), Speech +1 (28), Repair +5 (90)
Iron Fist (Small Guns)
Level 29
Energy Weapons +5 (100), Speech +1 (29), Repair +5 (95), Explosives +5 (95), Medicine +5 (95)
Iron Fist (Small Guns)
Level 30
Speech +1 (39), Repair +5 (100), Explosives +5 (100), Barter +5 (44), Medicine +5 (100)
Almost Perfect (Small Guns)
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