Level 1
ST 4 PE 6 EN 4 CH 1 IN 9 AG 9 LK 7
Small Guns, Sneak, Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +11 (55), Lockpick +7 (40), Sneak +1 (40)
Gun Nut
Level 3
Small Guns +10 (70), Lockpick +4 (44), Sneak +5 (45)
Gun Nut
Level 4
Small Guns +8 (78), Lockpick +3 (47), Sneak +5 (50), Repair +2 (36), Medicine +1 (35)
Educated
Level 5
Small Guns +7 (90), Lockpick +4 (51), Sneak +5 (55), Repair +6 (47)
Gun Nut
Guns and Bullets => Small Guns +1 (91)
Guns and Bullets => Small Guns +1 (92)
Hematophage
Guns and Bullets => Small Guns +1 (93)
Rad Regeneration
Dean's Electronics => Repair +1 (48)
Level 6
Small Guns +7 (100), Lockpick +1 (57), Sneak +5 (65), Repair +2 (50), Explosives +6 (24), Medicine +1 (36)
Thief
Level 7
Lockpick +3 (60), Sneak +5 (70), Repair +13 (63), Explosives +1 (25)
Bloody Mess
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Strength)
Dean's Electronics => Repair +1 (66)
Dean's Electronics => Repair +1 (67)
Level 8
Energy Weapons +5 (25), Lockpick +8 (70), Sneak +3 (75), Repair +5 (72), Medicine +2 (40)
Commando
Bobblehead (Endurance)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Repair)
Level 9
Energy Weapons +5 (30), Lockpick +5 (85), Sneak +5 (90), Repair +8 (90)
Scrounger
Level 10
Energy Weapons +8 (38), Lockpick +5 (90), Repair +10 (100)
Finesse
Bobblehead (Energy Weapons)
Wired Reflexes
Barkskin
Ant Sight
Level 11
Energy Weapons +18 (68), Explosives +1 (30), Big Guns +4 (20)
Thief