Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
85
 
Carry Weight
240
 
Critical Chance
9%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
89
 
Big Guns
100
 
Energy Weapons
85
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
80
 
Unarmed
100
 
Almost Perfect
Ant Might
Better Criticals
Daddy's Boy/Girl (2)
Demolition Expert (3)
Educated
Gun Nut (2)
Iron Fist (3)
Lady Killer/Black Widow
Little Leaguer (3)
Ninja
Paralyzing Palm
Puppies!
Robotics Expert
Silent Running
Size Matters (2)
Tag!
Thief (2)
Toughness
Warmonger
Level 1
ST 5 PE 6 EN 5 CH 4 IN 9 AG 6 LK 5
Sneak, Melee Weapons, and Lockpick
Level 2
Sneak +5 (42), Small Guns +3 (20), Unarmed +3 (18), Repair +3 (26), Explosives +1 (18), Science +3 (26), Melee Weapons +1 (31)
Thief
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Ant Might
Level 3
Sneak +4 (46), Small Guns +2 (22), Lockpick +2 (39), Unarmed +2 (20), Repair +2 (30), Explosives +2 (20), Science +2 (30), Melee Weapons +2 (37), Medicine +2 (37)
Lady Killer/Black Widow
Level 4
Sneak +5 (51), Small Guns +2 (24), Lockpick +1 (40), Unarmed +2 (22), Repair +2 (32), Explosives +2 (22), Science +2 (32), Melee Weapons +2 (39), Medicine +2 (39)
Educated
Level 5
Sneak +6 (57), Small Guns +2 (26), Lockpick +2 (42), Unarmed +2 (24), Repair +2 (34), Explosives +3 (25), Science +2 (34), Melee Weapons +2 (41), Medicine +2 (41)
Iron Fist
Level 6
Sneak +5 (62), Small Guns +3 (29), Lockpick +1 (43), Unarmed +3 (27), Repair +3 (37), Science +3 (37), Melee Weapons +3 (44), Medicine +2 (43)
Toughness
Level 7
Sneak +8 (75), Small Guns +1 (30), Unarmed +6 (33), Repair +3 (40), Explosives +2 (27), Science +3 (40)
Thief
Level 8
Small Guns +1 (31), Lockpick +2 (50), Unarmed +7 (40), Repair +1 (41), Explosives +3 (35), Science +1 (41), Melee Weapons +6 (55), Medicine +2 (45)
Little Leaguer
Level 9
Small Guns +4 (40), Unarmed +5 (45), Repair +4 (50), Explosives +5 (40), Science +4 (45), Medicine +1 (46)
Gun Nut
Level 10
Small Guns +3 (48), Lockpick +3 (53), Unarmed +3 (48), Repair +3 (58), Explosives +2 (42), Science +3 (48), Melee Weapons +3 (58), Medicine +3 (49)
Gun Nut
Level 11
Small Guns +4 (52), Energy Weapons +3 (20), Lockpick +2 (55), Unarmed +2 (50), Repair +2 (60), Explosives +3 (45), Barter +2 (15), Science +2 (55), Melee Weapons +2 (60), Medicine +1 (55)
Daddy's Boy/Girl
Bobblehead (Luck)
Level 12
Lockpick +5 (60), Unarmed +5 (55), Repair +5 (65), Explosives +3 (48), Melee Weapons +5 (65)
Silent Running
Level 13
Small Guns +5 (57), Unarmed +5 (60), Repair +1 (66), Explosives +2 (50), Science +5 (65), Melee Weapons +5 (70)
Daddy's Boy/Girl
Level 14
Small Guns +3 (60), Unarmed +5 (65), Repair +4 (70), Explosives +5 (55), Science +5 (70), Medicine +1 (61)
Robotics Expert
Level 15
Small Guns +5 (65), Lockpick +4 (64), Unarmed +5 (70), Explosives +5 (60), Medicine +4 (65)
Iron Fist
Level 16
Small Guns +5 (70), Lockpick +6 (70), Unarmed +5 (75), Explosives +2 (62), Medicine +5 (70)
Better Criticals
Level 17
Small Guns +5 (75), Lockpick +2 (72), Unarmed +5 (95), Repair +2 (72), Explosives +3 (65), Science +2 (72), Melee Weapons +2 (72), Medicine +2 (72)
Tag! (Unarmed)
Level 18
Small Guns +5 (80), Lockpick +3 (75), Repair +3 (75), Explosives +3 (68), Science +3 (75), Melee Weapons +3 (75), Medicine +3 (75)
Paralyzing Palm (Unarmed)
Level 19
Small Guns +1 (81), Lockpick +1 (76), Unarmed +5 (100), Repair +5 (80), Explosives +1 (69), Science +5 (80), Melee Weapons +1 (76), Medicine +4 (79)
Iron Fist (Unarmed)
Level 20
Small Guns +4 (85), Lockpick +4 (80), Speech +2 (15), Explosives +6 (75), Barter +2 (17), Melee Weapons +4 (80), Medicine +1 (80)
Ninja (Unarmed)
Level 21
Sneak +5 (90), Small Guns +5 (90), Explosives +5 (85), Barter +3 (20), Medicine +5 (85)
Little Leaguer (Unarmed)
Level 22
Energy Weapons +3 (23), Lockpick +5 (85), Repair +5 (85), Barter +2 (22), Science +5 (85), Big Guns +3 (18)
Puppies! (Unarmed)
Level 23
Energy Weapons +1 (24), Lockpick +5 (90), Repair +5 (90), Science +5 (90), Medicine +5 (90), Big Guns +2 (20)
Little Leaguer (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Level 24
Energy Weapons +6 (30), Speech +5 (20), Barter +8 (30), Big Guns +4 (24)
Demolition Expert (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Repair)
Level 25
Energy Weapons +5 (45), Speech +2 (32), Barter +5 (45), Medicine +10 (100), Big Guns +1 (35)
Demolition Expert (Unarmed)
Level 26
Energy Weapons +5 (50), Speech +8 (40), Barter +5 (50), Big Guns +5 (40)
Warmonger (Unarmed)
Level 27
Energy Weapons +5 (55), Speech +3 (43), Barter +5 (55), Big Guns +10 (50)
Demolition Expert (Unarmed)
Level 28
Energy Weapons +5 (60), Speech +7 (50), Barter +6 (61), Big Guns +5 (70)
Size Matters (Unarmed)
Level 29
Energy Weapons +9 (69), Speech +6 (56), Barter +8 (69)
Size Matters (Unarmed)
Level 30
Energy Weapons +6 (83), Speech +6 (74), Barter +6 (87), Big Guns +5 (100)
Almost Perfect (Unarmed)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Sneak)
Bobblehead (Agility)
Lying, Congressional Style => Speech +1 (77)
Lying, Congressional Style => Speech +1 (78)
Lying, Congressional Style => Speech +1 (79)
Lying, Congressional Style => Speech +1 (80)
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