Strength
9
 
Perception
10
 
Endurance
6
 
Charisma
2
 
Intelligence
6
 
Agility
10
 
Luck
7
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
12%
 
Dmg Resist
8%
 
Hit Points
410
 
Melee Damage
4.5
 
Skill Points
16
 
Barter
22
 
Big Guns
30
 
Energy Weapons
38
 
Explosives
40
 
Lockpick
100
 
Medicine
55
 
Melee Weapons
100
 
Repair
83
 
Science
63
 
Small Guns
100
 
Sneak
100
 
Speech
22
 
Unarmed
28
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Contract Killer
Covert Ops
Dream Crusher
Finesse
Gun Nut (3)
Hematophage
Intense Training (2)
Light Step
Mysterious Stranger
Ninja
Pitt Fighter
Power Armor Training
Silent Running
Sniper
Tag!
Wired Reflexes
Level 1
ST 8 PE 8 EN 5 CH 1 IN 5 AG 8 LK 5
Melee Weapons, Small Guns, Sneak
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Small Guns +4 (40), Sneak +4 (40), Repair +5 (20), Melee Weapons +2 (40)
Intense Training (LK)
Ant Sight
Covert Ops
Level 3
Small Guns +2 (47), Lockpick +4 (30), Sneak +5 (47), Repair +4 (24)
Intense Training (AG)
Level 4
Small Guns +3 (50), Lockpick +3 (33), Sneak +3 (50), Repair +6 (30)
Comprehension
Auto Expert
Pitt Fighter
Level 5
Small Guns +5 (60), Sneak +5 (55), Repair +1 (36), Explosives +2 (25), Science +2 (20)
Gun Nut
Level 6
Lockpick +2 (35), Repair +4 (40), Science +4 (24), Melee Weapons +5 (45)
Bloody Mess
Level 7
Small Guns +5 (70), Sneak +5 (60), Melee Weapons +5 (50)
Gun Nut
Level 8
Lockpick +5 (40), Science +1 (25), Melee Weapons +4 (54), Medicine +5 (30)
Commando
Level 9
Sneak +4 (64), Repair +5 (55), Melee Weapons +6 (60)
Gun Nut
Level 10
Small Guns +4 (79), Lockpick +10 (50), Sneak +1 (65)
Finesse
Level 11
Small Guns +1 (80), Sneak +4 (69), Science +5 (30), Melee Weapons +5 (65)
Mysterious Stranger
Level 12
Sneak +5 (84), Science +5 (35), Melee Weapons +5 (70)
Silent Running
Level 13
Sneak +5 (89), Science +5 (40), Medicine +5 (35)
Sniper
Barkskin
Level 14
Sneak +1 (90), Melee Weapons +10 (80), Medicine +4 (39)
Light Step
Level 15
Lockpick +9 (59), Medicine +6 (45)
Contract Killer
Level 16
Small Guns +5 (85), Lockpick +1 (60), Sneak +5 (95), Repair +4 (59)
Better Criticals
D.C. Journal of Internal Medicine => Medicine +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Duck and Cover! => Explosives +2 (27)
Grognak the Barbarian => Melee Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (25)
Dean's Electronics => Repair +2 (61)
Tales of a Junktown Jerky Vendor => Barter +2 (9)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (17)
Paradise Lost => Speech +2 (9)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 17
Small Guns +5 (90), Repair +4 (65), Melee Weapons +3 (85), Medicine +3 (50)
Tag! (Lockpick)
Level 18
Small Guns +5 (95), Lockpick +5 (80), Melee Weapons +5 (90)
Adamantium Skeleton
Level 19
Lockpick +5 (85), Science +10 (50)
Action Boy/Girl
Level 20
Small Guns +5 (100), Repair +5 (70), Melee Weapons +5 (95)
Ninja
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Unarmed)
Bobblehead (Barter)
Bobblehead (Speech)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (55)
Wired Reflexes
Power Armor Training
Booster Shot
Hematophage
Dream Crusher
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