Strength
5
 
Perception
8
 
Endurance
4
 
Charisma
4
 
Intelligence
5
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
13
 
Big Guns
13
 
Energy Weapons
21
 
Explosives
40
 
Lockpick
40
 
Medicine
15
 
Melee Weapons
15
 
Repair
15
 
Science
15
 
Small Guns
47
 
Sneak
40
 
Speech
13
 
Unarmed
13
 
Intense Training (2)
Level 1
ST 5 PE 8 EN 4 CH 4 IN 5 AG 9 LK 5
Sneak, Small Guns, and Explosives
Level 2
Small Guns +7 (45), Lockpick +4 (25), Explosives +4 (40)
Intense Training (LK)
Level 3
Lockpick +15 (40)
Intense Training (AG)
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