Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
15%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
40
 
Big Guns
90
 
Energy Weapons
100
 
Explosives
50
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
40
 
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Child at Heart
Covert Ops
Cyborg
Deep Sleep
Dream Crusher
Educated
Fast Metabolism
Grim Reaper's Sprint
Gun Nut
Hematophage
Intense Training (5)
Lawbringer
Mister Sandman
Mysterious Stranger
Night Person
Ninja
No Weaknesses
Power Armor Training
Puppies!
Rad Regeneration
Robotics Expert
Silent Running
Size Matters (2)
Tag!
Thief
Level 1
ST 8 PE 7 EN 4 CH 2 IN 6 AG 7 LK 6
Small Guns, Melee Weapons, and Sneak
Bobblehead (Strength)
Bobblehead (Medicine)
Bobblehead (Speech)
Level 2
Small Guns +1 (35), Energy Weapons +4 (23), Speech +3 (22), Repair +8 (27)
Intense Training (IN)
Rad Regeneration
Level 3
Small Guns +5 (40), Melee Weapons +12 (50)
Intense Training (IN)
Level 4
Energy Weapons +12 (35), Lockpick +1 (20), Repair +1 (30), Science +4 (25)
Educated
Level 5
Small Guns +5 (45), Speech +8 (32), Repair +5 (35), Science +3 (28)
Intense Training (CH)
Level 6
Sneak +16 (50), Speech +1 (35), Medicine +4 (35)
Intense Training (CH)
Level 7
Lockpick +20 (40), Science +1 (29)
Child at Heart
Level 8
Small Guns +5 (50), Energy Weapons +15 (50), Science +1 (30)
Bloody Mess
Level 9
Speech +15 (50), Explosives +1 (20), Medicine +5 (40)
Gun Nut
Level 10
Sneak +10 (60), Small Guns +1 (56), Melee Weapons +10 (60)
Mysterious Stranger
Level 11
Sneak +5 (65), Small Guns +4 (60), Energy Weapons +5 (55), Lockpick +7 (47)
Mister Sandman
Level 12
Small Guns +1 (61), Energy Weapons +6 (61), Lockpick +3 (50), Repair +10 (50), Melee Weapons +1 (61)
Silent Running
Level 13
Sneak +5 (80), Science +15 (45), Melee Weapons +1 (62)
Night Person
Level 14
Science +5 (50), Medicine +10 (50), Big Guns +6 (19)
Lawbringer
Level 15
Small Guns +4 (65), Energy Weapons +4 (65), Melee Weapons +13 (75)
Adamantium Skeleton
Level 16
Small Guns +6 (71), Lockpick +10 (60), Melee Weapons +5 (80)
Tag! (Energy Weapons)
Level 17
Lockpick +6 (66), Science +15 (65)
Robotics Expert (Energy Weapons)
Level 18
Small Guns +7 (78), Lockpick +4 (75), Science +10 (75)
Thief (Energy Weapons)
Level 19
Small Guns +2 (80), Repair +3 (53), Medicine +15 (65), Big Guns +1 (20)
Better Criticals (Energy Weapons)
Level 20
Sneak +5 (90), Energy Weapons +5 (85), Repair +3 (56), Melee Weapons +8 (88)
Ninja (Energy Weapons)
Level 21
Lockpick +5 (80), Science +5 (80), Melee Weapons +2 (90), Medicine +9 (74)
Grim Reaper's Sprint (Energy Weapons)
Level 22
Energy Weapons +1 (86), Speech +10 (60), Repair +9 (65), Medicine +1 (75)
Puppies! (Energy Weapons)
Level 23
Small Guns +10 (90), Repair +1 (66), Melee Weapons +10 (100)
Cyborg (Energy Weapons)
Level 24
Speech +13 (75), Repair +4 (70), Medicine +4 (79)
No Weaknesses (Energy Weapons)
Level 25
Small Guns +5 (95), Energy Weapons +4 (100), Speech +5 (80), Repair +4 (74), Big Guns +3 (25)
Deep Sleep (Energy Weapons)
Level 26
Sneak +3 (94), Small Guns +4 (100), Lockpick +9 (90), Medicine +5 (85)
Intense Training (LK)
Level 27
Sneak +6 (100), Speech +9 (90), Science +1 (82), Medicine +5 (90)
Fast Metabolism (Energy Weapons)
Level 28
Explosives +4 (25), Science +8 (90), Big Guns +9 (50)
Size Matters (Energy Weapons)
Level 29
Lockpick +6 (96), Repair +15 (90)
Size Matters (Energy Weapons)
Level 30
Speech +1 (100), Repair +7 (100), Science +7 (100), Medicine +6 (99)
Almost Perfect (Energy Weapons)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (100)
Duck and Cover! => Explosives +1 (41)
Duck and Cover! => Explosives +1 (42)
Duck and Cover! => Explosives +1 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (90)
Pugilism Illustrated => Unarmed +1 (38)
Pugilism Illustrated => Unarmed +1 (39)
Pugilism Illustrated => Unarmed +1 (40)
Duck and Cover! => Explosives +1 (44)
Duck and Cover! => Explosives +1 (45)
Covert Ops
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Perception)
Bobblehead (Small Guns)
Bobblehead (Charisma)
Duck and Cover! => Explosives +1 (48)
Duck and Cover! => Explosives +1 (49)
Duck and Cover! => Explosives +1 (50)
Tales of a Junktown Jerky Vendor => Barter +1 (38)
Tales of a Junktown Jerky Vendor => Barter +1 (39)
Tales of a Junktown Jerky Vendor => Barter +1 (40)
Auto Expert
Power Armor Training
Ant Might
Dream Crusher
Barkskin
Hematophage
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