Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Cyborg
Demolition Expert (3)
Educated
Entomologist
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Gunslinger
Intense Training (2)
Nerves of Steel
No Weaknesses
Punga Power!
Quantum Chemist
Rad Resistance
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Level 1
ST 1 PE 7 EN 1 CH 9 IN 4 AG 9 LK 9
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Small Guns +14 (54)
Intense Training (PE)
Level 3
Sneak +8 (48), Small Guns +6 (60)
Intense Training (PE)
Level 4
Sneak +6 (54), Speech +8 (48)
Educated
Bobblehead (Agility)
Bobblehead (Perception)
Level 5
Speech +12 (60), Repair +5 (20)
Comprehension
Big Book of Science => Science +2 (17)
Big Book of Science => Science +2 (19)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (29)
D.C. Journal of Internal Medicine => Medicine +2 (31)
Dean's Electronics => Repair +2 (22)
Dean's Electronics => Repair +2 (24)
Duck and Cover! => Explosives +2 (29)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Lying, Congressional Style => Speech +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tumblers Today => Lockpick +2 (29)
Tumblers Today => Lockpick +2 (31)
Level 6
Repair +11 (35), Explosives +6 (35)
Bloody Mess
Big Book of Science => Science +2 (21)
Dean's Electronics => Repair +2 (37)
Big Book of Science => Science +2 (23)
Bobblehead (Charisma)
Lying, Congressional Style => Speech +2 (66)
Level 7
Repair +2 (39), Explosives +15 (50)
Demolition Expert
Nikola Tesla and You => Energy Weapons +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Duck and Cover! => Explosives +2 (52)
Bobblehead (Small Guns)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Level 8
Repair +13 (52), Medicine +4 (35)
Demolition Expert
Dean's Electronics => Repair +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Dean's Electronics => Repair +2 (56)
Guns and Bullets => Small Guns +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Guns and Bullets => Small Guns +2 (80)
Tumblers Today => Lockpick +2 (33)
Level 9
Lockpick +7 (40), Science +7 (30), Medicine +3 (40)
Demolition Expert
D.C. Journal of Internal Medicine => Medicine +2 (42)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Bobblehead (Luck)
Big Book of Science => Science +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Guns and Bullets => Small Guns +2 (82)
Tumblers Today => Lockpick +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Guns and Bullets => Small Guns +2 (84)
Dean's Electronics => Repair +2 (62)
Level 10
Lockpick +8 (50), Science +1 (33), Medicine +8 (50)
Finesse
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Dean's Electronics => Repair +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Dean's Electronics => Repair +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Duck and Cover! => Explosives +2 (54)
Guns and Bullets => Small Guns +2 (86)
Paradise Lost => Speech +2 (68)
Level 11
Explosives +10 (64), Science +7 (40)
Entomologist
Dean's Electronics => Repair +2 (68)
Lying, Congressional Style => Speech +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Duck and Cover! => Explosives +2 (66)
Dean's Electronics => Repair +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Tumblers Today => Lockpick +2 (52)
Level 12
Explosives +4 (70), Science +9 (49), Medicine +4 (56)
Silent Running
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Nikola Tesla and You => Energy Weapons +2 (31)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Level 13
Speech +3 (73), Repair +3 (73), Barter +3 (48), Science +4 (53), Medicine +4 (64)
Animal Friend
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Lying, Congressional Style => Speech +2 (75)
Dean's Electronics => Repair +2 (75)
Big Book of Science => Science +2 (55)
Nikola Tesla and You => Energy Weapons +2 (33)
D.C. Journal of Internal Medicine => Medicine +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Guns and Bullets => Small Guns +2 (88)
Big Book of Science => Science +2 (57)
Level 14
Lockpick +7 (59), Explosives +3 (73), Science +3 (60), Medicine +4 (70)
Cyborg
Wired Reflexes
Tumblers Today => Lockpick +2 (61)
Guns and Bullets => Small Guns +2 (90)
Duck and Cover! => Explosives +2 (75)
Guns and Bullets => Small Guns +2 (92)
Lying, Congressional Style => Speech +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Tumblers Today => Lockpick +2 (63)
Guns and Bullets => Small Guns +2 (94)
Nikola Tesla and You => Energy Weapons +2 (45)
Level 15
Repair +3 (78), Explosives +3 (78), Science +3 (63), Medicine +8 (78)
Adamantium Skeleton
Lying, Congressional Style => Speech +2 (79)
Big Book of Science => Science +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Dean's Electronics => Repair +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Level 16
Lockpick +12 (75), Explosives +2 (80), Science +3 (68)
Better Criticals
Bobblehead (Unarmed)
Bobblehead (Sneak)
Big Book of Science => Science +2 (70)
Lying, Congressional Style => Speech +2 (81)
Guns and Bullets => Small Guns +2 (96)
Duck and Cover! => Explosives +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Duck and Cover! => Explosives +2 (84)
Level 17
Lockpick +1 (76), Barter +12 (64), Medicine +4 (84)
Robotics Expert
Nikola Tesla and You => Energy Weapons +2 (47)
Dean's Electronics => Repair +2 (82)
Tumblers Today => Lockpick +2 (78)
Big Book of Science => Science +2 (72)
Dean's Electronics => Repair +2 (84)
Bobblehead (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (86)
Bobblehead (Repair)
Dean's Electronics => Repair +2 (96)
Nikola Tesla and You => Energy Weapons +2 (49)
Bobblehead (Science)
Dean's Electronics => Repair +2 (98)
Big Book of Science => Science +2 (84)
Nikola Tesla and You => Energy Weapons +2 (51)
Tumblers Today => Lockpick +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Big Book of Science => Science +2 (86)
Level 18
Energy Weapons +3 (54), Barter +14 (80)
Action Boy/Girl
D.C. Journal of Internal Medicine => Medicine +2 (90)
Tumblers Today => Lockpick +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Bobblehead (Speech)
Bobblehead (Explosives)
Guns and Bullets => Small Guns +2 (98)
Duck and Cover! => Explosives +2 (96)
Nikola Tesla and You => Energy Weapons +2 (56)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Dean's Electronics => Repair +2 (100)
Level 19
Energy Weapons +16 (72), Speech +1 (92)
Commando
Nikola Tesla and You => Energy Weapons +2 (74)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (98)
Bobblehead (Big Guns)
Nikola Tesla and You => Energy Weapons +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Nikola Tesla and You => Energy Weapons +2 (78)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (88)
Lying, Congressional Style => Speech +2 (94)
Duck and Cover! => Explosives +2 (98)
Bobblehead (Melee Weapons)
Level 20
Big Guns +17 (36)
Sniper
Nikola Tesla and You => Energy Weapons +2 (80)
Lying, Congressional Style => Speech +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (40)
Grognak the Barbarian => Melee Weapons +2 (21)
Pugilism Illustrated => Unarmed +2 (21)
Level 21
Big Guns +17 (57)
Gunslinger
Duck and Cover! => Explosives +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
Pugilism Illustrated => Unarmed +2 (23)
Lying, Congressional Style => Speech +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
Nikola Tesla and You => Energy Weapons +2 (82)
Bobblehead (Barter)
Grognak the Barbarian => Melee Weapons +2 (23)
Level 22
Melee Weapons +14 (37), Big Guns +3 (64)
Fast Metabolism
Grognak the Barbarian => Melee Weapons +2 (39)
Grognak the Barbarian => Melee Weapons +2 (41)
Pugilism Illustrated => Unarmed +2 (25)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Nikola Tesla and You => Energy Weapons +2 (84)
Level 23
Melee Weapons +17 (58)
Quantum Chemist
Bobblehead (Energy Weapons)
Big Book of Science => Science +2 (90)
Grognak the Barbarian => Melee Weapons +2 (60)
Pugilism Illustrated => Unarmed +2 (27)
Pugilism Illustrated => Unarmed +2 (29)
Level 24
Unarmed +15 (52), Melee Weapons +2 (70)
No Weaknesses
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Level 25
Unarmed +18 (70)
Toughness
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Pugilism Illustrated => Unarmed +2 (72)
Grognak the Barbarian => Melee Weapons +2 (76)
Level 26
Energy Weapons +4 (98), Unarmed +4 (76), Barter +2 (96), Melee Weapons +4 (80), Medicine +4 (98)
Nerves of Steel
Tales of a Junktown Jerky Vendor => Barter +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Pugilism Illustrated => Unarmed +2 (80)
Level 27
Unarmed +6 (86), Science +4 (96), Melee Weapons +4 (86), Big Guns +4 (86)
Rad Resistance
Barkskin
Big Book of Science => Science +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
Pugilism Illustrated => Unarmed +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
Grognak the Barbarian => Melee Weapons +2 (88)
Big Book of Science => Science +2 (100)
Pugilism Illustrated => Unarmed +2 (90)
Grognak the Barbarian => Melee Weapons +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
Level 28
Melee Weapons +10 (100), Big Guns +8 (100)
Strong Back
Level 29
Unarmed +10 (100)
Explorer
Superior Defender
Punga Power!
Level 30

Almost Perfect
Ghoul Ecology
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Endurance)
overlayking, over 9 years ago:
main guns = sniper rifles and dart gun
armour = rangers battle armour
source of income = pre-war books and dart guns, locations for reilly.
being such a light weight will be only picking up these crafting items
the dart gun is a very good source of income once you have 2/3 blueprints
and repair over 50%.
repair to sniper rifle = as soon as I have some caps I will go to Canterbury and
pay uncle roe 200 caps for lucky and crazy. crazy's repair goes up to 70% and
have more money to trade with. 500 caps more and his repair goes up to 85%
and he can have up to 3k to trade with. (don't know if that's to do with my luck
being so high)
overlayking, over 9 years ago:
it's been frustrating at times to get ammo for the sniper rifle. ended up doing the Agatha's quest to get the black hawk. I was getting so much (44) ammo. been able to maintain around 200 rounds for it. one time flak had over 50 (44) rounds and only 5 for the sniper rifle. most traders only had 5-15 rounds and a lot more (44). I found more than what the traders were selling.
overlayking, over 9 years ago:
I have kept one or more skill books to read when all skills are 100. that way I do not drop below 100 when I get addicted etc. I think I have past repair and sneak already.
I use psycho a lot to get my bottle cap mines over 1000 damage with perks.
only perk changes I will do next time is take compression before educated, I can have 12-15 skill books up to level 4.
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