Level 1
ST 1 PE 7 EN 1 CH 9 IN 4 AG 9 LK 9
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Small Guns +14 (54)
Intense Training (PE)
Level 3
Sneak +8 (48), Small Guns +6 (60)
Intense Training (PE)
Level 4
Sneak +6 (54), Speech +8 (48)
Educated
Bobblehead (Agility)
Bobblehead (Perception)
Level 5
Speech +12 (60), Repair +5 (20)
Comprehension
Big Book of Science => Science +2 (17)
Big Book of Science => Science +2 (19)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (29)
D.C. Journal of Internal Medicine => Medicine +2 (31)
Dean's Electronics => Repair +2 (22)
Dean's Electronics => Repair +2 (24)
Duck and Cover! => Explosives +2 (29)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Lying, Congressional Style => Speech +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tumblers Today => Lockpick +2 (29)
Tumblers Today => Lockpick +2 (31)
Level 6
Repair +11 (35), Explosives +6 (35)
Bloody Mess
Big Book of Science => Science +2 (21)
Dean's Electronics => Repair +2 (37)
Big Book of Science => Science +2 (23)
Bobblehead (Charisma)
Lying, Congressional Style => Speech +2 (66)
Level 7
Repair +2 (39), Explosives +15 (50)
Demolition Expert
Nikola Tesla and You => Energy Weapons +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Duck and Cover! => Explosives +2 (52)
Bobblehead (Small Guns)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Level 8
Repair +13 (52), Medicine +4 (35)
Demolition Expert
Dean's Electronics => Repair +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Dean's Electronics => Repair +2 (56)
Guns and Bullets => Small Guns +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Guns and Bullets => Small Guns +2 (80)
Tumblers Today => Lockpick +2 (33)
Level 9
Lockpick +7 (40), Science +7 (30), Medicine +3 (40)
Demolition Expert
D.C. Journal of Internal Medicine => Medicine +2 (42)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Bobblehead (Luck)
Big Book of Science => Science +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Guns and Bullets => Small Guns +2 (82)
Tumblers Today => Lockpick +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Guns and Bullets => Small Guns +2 (84)
Dean's Electronics => Repair +2 (62)
Level 10
Lockpick +8 (50), Science +1 (33), Medicine +8 (50)
Finesse
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Dean's Electronics => Repair +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Dean's Electronics => Repair +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Duck and Cover! => Explosives +2 (54)
Guns and Bullets => Small Guns +2 (86)
Paradise Lost => Speech +2 (68)
Level 11
Explosives +10 (64), Science +7 (40)
Entomologist
Dean's Electronics => Repair +2 (68)
Lying, Congressional Style => Speech +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Duck and Cover! => Explosives +2 (66)
Dean's Electronics => Repair +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Tumblers Today => Lockpick +2 (52)
Level 12
Explosives +4 (70), Science +9 (49), Medicine +4 (56)
Silent Running
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Nikola Tesla and You => Energy Weapons +2 (31)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Level 13
Speech +3 (73), Repair +3 (73), Barter +3 (48), Science +4 (53), Medicine +4 (64)
Animal Friend
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Lying, Congressional Style => Speech +2 (75)
Dean's Electronics => Repair +2 (75)
Big Book of Science => Science +2 (55)
Nikola Tesla and You => Energy Weapons +2 (33)
D.C. Journal of Internal Medicine => Medicine +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Guns and Bullets => Small Guns +2 (88)
Big Book of Science => Science +2 (57)
Level 14
Lockpick +7 (59), Explosives +3 (73), Science +3 (60), Medicine +4 (70)
Cyborg
Wired Reflexes
Tumblers Today => Lockpick +2 (61)
Guns and Bullets => Small Guns +2 (90)
Duck and Cover! => Explosives +2 (75)
Guns and Bullets => Small Guns +2 (92)
Lying, Congressional Style => Speech +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Tumblers Today => Lockpick +2 (63)
Guns and Bullets => Small Guns +2 (94)
Nikola Tesla and You => Energy Weapons +2 (45)
Level 15
Repair +3 (78), Explosives +3 (78), Science +3 (63), Medicine +8 (78)
Adamantium Skeleton
Lying, Congressional Style => Speech +2 (79)
Big Book of Science => Science +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Dean's Electronics => Repair +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Level 16
Lockpick +12 (75), Explosives +2 (80), Science +3 (68)
Better Criticals
Bobblehead (Unarmed)
Bobblehead (Sneak)
Big Book of Science => Science +2 (70)
Lying, Congressional Style => Speech +2 (81)
Guns and Bullets => Small Guns +2 (96)
Duck and Cover! => Explosives +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Duck and Cover! => Explosives +2 (84)
Level 17
Lockpick +1 (76), Barter +12 (64), Medicine +4 (84)
Robotics Expert
Nikola Tesla and You => Energy Weapons +2 (47)
Dean's Electronics => Repair +2 (82)
Tumblers Today => Lockpick +2 (78)
Big Book of Science => Science +2 (72)
Dean's Electronics => Repair +2 (84)
Bobblehead (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (86)
Bobblehead (Repair)
Dean's Electronics => Repair +2 (96)
Nikola Tesla and You => Energy Weapons +2 (49)
Bobblehead (Science)
Dean's Electronics => Repair +2 (98)
Big Book of Science => Science +2 (84)
Nikola Tesla and You => Energy Weapons +2 (51)
Tumblers Today => Lockpick +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Big Book of Science => Science +2 (86)
Level 18
Energy Weapons +3 (54), Barter +14 (80)
Action Boy/Girl
D.C. Journal of Internal Medicine => Medicine +2 (90)
Tumblers Today => Lockpick +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Bobblehead (Speech)
Bobblehead (Explosives)
Guns and Bullets => Small Guns +2 (98)
Duck and Cover! => Explosives +2 (96)
Nikola Tesla and You => Energy Weapons +2 (56)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Dean's Electronics => Repair +2 (100)
Level 19
Energy Weapons +16 (72), Speech +1 (92)
Commando
Nikola Tesla and You => Energy Weapons +2 (74)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (98)
Bobblehead (Big Guns)
Nikola Tesla and You => Energy Weapons +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Nikola Tesla and You => Energy Weapons +2 (78)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (88)
Lying, Congressional Style => Speech +2 (94)
Duck and Cover! => Explosives +2 (98)
Bobblehead (Melee Weapons)
Level 20
Big Guns +17 (36)
Sniper
Nikola Tesla and You => Energy Weapons +2 (80)
Lying, Congressional Style => Speech +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (40)
Grognak the Barbarian => Melee Weapons +2 (21)
Pugilism Illustrated => Unarmed +2 (21)
Level 21
Big Guns +17 (57)
Gunslinger
Duck and Cover! => Explosives +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
Pugilism Illustrated => Unarmed +2 (23)
Lying, Congressional Style => Speech +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
Nikola Tesla and You => Energy Weapons +2 (82)
Bobblehead (Barter)
Grognak the Barbarian => Melee Weapons +2 (23)
Level 22
Melee Weapons +14 (37), Big Guns +3 (64)
Fast Metabolism
Grognak the Barbarian => Melee Weapons +2 (39)
Grognak the Barbarian => Melee Weapons +2 (41)
Pugilism Illustrated => Unarmed +2 (25)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Nikola Tesla and You => Energy Weapons +2 (84)
Level 23
Melee Weapons +17 (58)
Quantum Chemist
Bobblehead (Energy Weapons)
Big Book of Science => Science +2 (90)
Grognak the Barbarian => Melee Weapons +2 (60)
Pugilism Illustrated => Unarmed +2 (27)
Pugilism Illustrated => Unarmed +2 (29)
Level 24
Unarmed +15 (52), Melee Weapons +2 (70)
No Weaknesses
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Level 25
Unarmed +18 (70)
Toughness
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Pugilism Illustrated => Unarmed +2 (72)
Grognak the Barbarian => Melee Weapons +2 (76)
Level 26
Energy Weapons +4 (98), Unarmed +4 (76), Barter +2 (96), Melee Weapons +4 (80), Medicine +4 (98)
Nerves of Steel
Tales of a Junktown Jerky Vendor => Barter +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Pugilism Illustrated => Unarmed +2 (80)
Level 27
Unarmed +6 (86), Science +4 (96), Melee Weapons +4 (86), Big Guns +4 (86)
Rad Resistance
Barkskin
Big Book of Science => Science +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
Pugilism Illustrated => Unarmed +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
Grognak the Barbarian => Melee Weapons +2 (88)
Big Book of Science => Science +2 (100)
Pugilism Illustrated => Unarmed +2 (90)
Grognak the Barbarian => Melee Weapons +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
Level 28
Melee Weapons +10 (100), Big Guns +8 (100)
Strong Back
Level 29
Unarmed +10 (100)
Explorer
Superior Defender
Punga Power!
Level 30
Almost Perfect
Ghoul Ecology
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Endurance)
armour = rangers battle armour
source of income = pre-war books and dart guns, locations for reilly.
being such a light weight will be only picking up these crafting items
the dart gun is a very good source of income once you have 2/3 blueprints
and repair over 50%.
repair to sniper rifle = as soon as I have some caps I will go to Canterbury and
pay uncle roe 200 caps for lucky and crazy. crazy's repair goes up to 70% and
have more money to trade with. 500 caps more and his repair goes up to 85%
and he can have up to 3k to trade with. (don't know if that's to do with my luck
being so high)
I use psycho a lot to get my bottle cap mines over 1000 damage with perks.
only perk changes I will do next time is take compression before educated, I can have 12-15 skill books up to level 4.