Strength
6
 
Perception
7
 
Endurance
8
 
Charisma
6
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
210
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
580
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
100
 
Big Guns
40
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
40
 
Repair
100
 
Science
100
 
Small Guns
40
 
Sneak
100
 
Speech
100
 
Unarmed
60
 
Action Boy/Girl
Ant Might
Better Criticals
Chemist
Comprehension
Cyborg
Demolition Expert (3)
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Impartial Mediation
Intense Training (8)
Karmic Rebalance
Life Giver
Nerves of Steel
Night Person
Nuclear Anomaly
Silent Running
Sniper
Solar Powered
Tag!
Wired Reflexes
Level 1
ST 4 PE 6 EN 4 CH 5 IN 8 AG 7 LK 6
Explosives, Science, and Sneak
Level 2
Speech +8 (24), Repair +10 (32)
Intense Training (LK)
Level 3
Sneak +5 (40), Lockpick +6 (24), Explosives +7 (40)
Intense Training (LK)
Level 4
Lockpick +1 (25), Repair +8 (40), Science +9 (46)
Comprehension
Level 5
Speech +4 (28), Explosives +10 (50), Science +4 (50)
Educated
Level 6
Sneak +10 (50), Speech +1 (29), Repair +10 (50)
Demolition Expert
Level 7
Speech +21 (50)
Demolition Expert
Level 8
Lockpick +4 (29), Medicine +17 (39)
Impartial Mediation
Level 9
Lockpick +21 (50)
Demolition Expert
Bobblehead (Medicine)
Bobblehead (Charisma)
Big Book of Science => Science +2 (52)
Dean's Electronics => Repair +2 (52)
Grognak the Barbarian => Melee Weapons +2 (16)
Tales of a Junktown Jerky Vendor => Barter +2 (20)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Bobblehead (Luck)
Level 10
Explosives +21 (72)
Finesse
D.C. Journal of Internal Medicine => Medicine +2 (52)
Level 11
Science +21 (74)
Night Person
Big Book of Science => Science +2 (76)
Level 12
Energy Weapons +21 (40)
Silent Running
Level 13
Sneak +11 (74), Energy Weapons +10 (50)
Sniper
Level 14
Sneak +1 (75), Lockpick +12 (63), Medicine +8 (60)
Cyborg
Level 15
Energy Weapons +14 (74), Repair +7 (60)
Chemist
Level 16
Lockpick +12 (75), Speech +6 (59), Explosives +3 (75)
Better Criticals
Ant Might
Bobblehead (Strength)
Level 17
Sneak +5 (80), Energy Weapons +1 (75), Speech +10 (69), Explosives +5 (80)
Action Boy/Girl
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Dean's Electronics => Repair +2 (62)
Bobblehead (Explosives)
Bobblehead (Speech)
Hematophage
Level 18
Repair +7 (69), Science +14 (90)
Intense Training (EN)
Wired Reflexes
Level 19
Sneak +8 (90), Speech +1 (80), Repair +12 (81)
Tag! (Energy Weapons)
Level 20
Sneak +5 (95), Speech +2 (82), Repair +9 (90), Science +5 (95)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Lockpick +20 (95), Speech +1 (83)
Intense Training (EN)
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 22
Energy Weapons +5 (95), Speech +7 (90), Repair +5 (97), Explosives +5 (95)
Life Giver (Energy Weapons)
Level 23
Sneak +3 (100), Energy Weapons +5 (100), Lockpick +1 (96), Speech +5 (95), Repair +3 (100), Explosives +5 (100)
Intense Training (EN)
Level 24
Lockpick +4 (100), Speech +5 (100), Science +3 (100), Medicine +10 (72)
Solar Powered (Energy Weapons)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 25
Medicine +22 (96)
Intense Training (IN)
Level 26
Barter +19 (50), Medicine +4 (100)
Nerves of Steel (Energy Weapons)
Level 27
Barter +23 (73)
Intense Training (LK)
Level 28
Barter +23 (96)
Karmic Rebalance (Energy Weapons)
Level 29
Unarmed +19 (52), Barter +4 (100)
Intense Training (AG)
Level 30
Small Guns +5 (40), Unarmed +2 (54), Melee Weapons +9 (40), Big Guns +7 (40)
Nuclear Anomaly (Energy Weapons)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
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