Level 1
ST 5 PE 6 EN 6 CH 6 IN 8 AG 6 LK 3
Small Guns, Lockpick, and Repair
Bobblehead (Strength)
Bobblehead (Medicine)
Level 2
Small Guns +4 (35), Lockpick +4 (35), Speech +4 (20), Explosives +2 (18), Barter +4 (20)
Swift Learner
Level 3
Sneak +1 (17), Lockpick +5 (40), Explosives +7 (25), Science +5 (27)
Intense Training (IN)
Level 4
Sneak +1 (18), Lockpick +10 (50), Repair +3 (40), Explosives +5 (30)
Educated
Level 5
Sneak +2 (20), Small Guns +5 (40), Barter +5 (30), Science +8 (35), Medicine +2 (34)
Scoundrel
Level 6
Sneak +3 (23), Speech +5 (30), Explosives +5 (35), Melee Weapons +9 (25)
Comprehension
Level 7
Sneak +7 (30), Small Guns +5 (45), Lockpick +5 (55), Repair +5 (45)
Toughness
Bobblehead (Intelligence)
Level 8
Small Guns +5 (50), Energy Weapons +4 (20), Speech +5 (35), Repair +3 (50), Barter +5 (35), Medicine +1 (37)
Commando
Level 9
Small Guns +5 (55), Lockpick +5 (60), Speech +5 (40), Repair +5 (55), Science +3 (40)
Strong Back
Level 10
Small Guns +5 (60), Lockpick +5 (65), Explosives +5 (40), Barter +5 (40), Medicine +3 (40)
Finesse
Level 11
Sneak +5 (35), Small Guns +5 (65), Lockpick +5 (70), Unarmed +1 (17), Barter +5 (45), Big Guns +2 (18)
Here and Now
Level 12
Sneak +5 (40), Lockpick +5 (75), Unarmed +1 (18), Speech +5 (45), Explosives +5 (45), Big Guns +2 (20)
Sniper
Level 13
Sneak +10 (60), Unarmed +2 (20), Speech +5 (50), Repair +5 (60), Melee Weapons +1 (26)
Silent Running
Level 14
Small Guns +5 (70), Barter +5 (50), Science +10 (50), Melee Weapons +3 (29)
Lawbringer
Level 15
Small Guns +5 (75), Energy Weapons +2 (22), Melee Weapons +1 (30), Medicine +5 (45), Big Guns +10 (30)
Intense Training (LK)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 16
Sneak +2 (75), Small Guns +2 (90), Lockpick +2 (90), Unarmed +2 (35), Repair +1 (72), Barter +2 (65), Science +9 (70), Melee Weapons +1 (42), Big Guns +2 (45)
Master Trader
Level 17
Speech +2 (65), Repair +1 (73), Explosives +2 (60), Barter +5 (70), Melee Weapons +8 (50), Big Guns +5 (50)
Tag! (Science)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
Level 18
Sneak +3 (94), Small Guns +10 (100), Lockpick +10 (100)
Contract Killer
Level 19
Sneak +1 (95), Speech +5 (70), Repair +2 (75), Explosives +5 (65), Barter +5 (75), Melee Weapons +1 (51), Medicine +4 (90)
Bloody Mess
Level 20
Speech +5 (75), Repair +10 (85), Barter +5 (80), Big Guns +3 (53)
Grim Reaper's Sprint
Ant Sight
Barkskin
Hematophage
Power Armor Training
Wired Reflexes