Strength
6
 
Perception
8
 
Endurance
7
 
Charisma
7
 
Intelligence
10
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
260
 
Critical Chance
10%
 
Dmg Resist
15%
 
Hit Points
430
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
80
 
Big Guns
53
 
Energy Weapons
37
 
Explosives
67
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
51
 
Repair
85
 
Science
100
 
Small Guns
100
 
Sneak
95
 
Speech
75
 
Unarmed
35
 
Ant Sight
Barkskin
Bloody Mess
Commando
Comprehension
Contract Killer
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Here and Now
Intense Training (2)
Lawbringer
Master Trader
Power Armor Training
Scoundrel
Silent Running
Sniper
Strong Back
Swift Learner
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 6 IN 8 AG 6 LK 3
Small Guns, Lockpick, and Repair
Bobblehead (Strength)
Bobblehead (Medicine)
Level 2
Small Guns +4 (35), Lockpick +4 (35), Speech +4 (20), Explosives +2 (18), Barter +4 (20)
Swift Learner
Level 3
Sneak +1 (17), Lockpick +5 (40), Explosives +7 (25), Science +5 (27)
Intense Training (IN)
Level 4
Sneak +1 (18), Lockpick +10 (50), Repair +3 (40), Explosives +5 (30)
Educated
Level 5
Sneak +2 (20), Small Guns +5 (40), Barter +5 (30), Science +8 (35), Medicine +2 (34)
Scoundrel
Level 6
Sneak +3 (23), Speech +5 (30), Explosives +5 (35), Melee Weapons +9 (25)
Comprehension
Level 7
Sneak +7 (30), Small Guns +5 (45), Lockpick +5 (55), Repair +5 (45)
Toughness
Bobblehead (Intelligence)
Level 8
Small Guns +5 (50), Energy Weapons +4 (20), Speech +5 (35), Repair +3 (50), Barter +5 (35), Medicine +1 (37)
Commando
Level 9
Small Guns +5 (55), Lockpick +5 (60), Speech +5 (40), Repair +5 (55), Science +3 (40)
Strong Back
Level 10
Small Guns +5 (60), Lockpick +5 (65), Explosives +5 (40), Barter +5 (40), Medicine +3 (40)
Finesse
Level 11
Sneak +5 (35), Small Guns +5 (65), Lockpick +5 (70), Unarmed +1 (17), Barter +5 (45), Big Guns +2 (18)
Here and Now
Level 12
Sneak +5 (40), Lockpick +5 (75), Unarmed +1 (18), Speech +5 (45), Explosives +5 (45), Big Guns +2 (20)
Sniper
Level 13
Sneak +10 (60), Unarmed +2 (20), Speech +5 (50), Repair +5 (60), Melee Weapons +1 (26)
Silent Running
Level 14
Small Guns +5 (70), Barter +5 (50), Science +10 (50), Melee Weapons +3 (29)
Lawbringer
Level 15
Small Guns +5 (75), Energy Weapons +2 (22), Melee Weapons +1 (30), Medicine +5 (45), Big Guns +10 (30)
Intense Training (LK)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 16
Sneak +2 (75), Small Guns +2 (90), Lockpick +2 (90), Unarmed +2 (35), Repair +1 (72), Barter +2 (65), Science +9 (70), Melee Weapons +1 (42), Big Guns +2 (45)
Master Trader
Level 17
Speech +2 (65), Repair +1 (73), Explosives +2 (60), Barter +5 (70), Melee Weapons +8 (50), Big Guns +5 (50)
Tag! (Science)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
Level 18
Sneak +3 (94), Small Guns +10 (100), Lockpick +10 (100)
Contract Killer
Level 19
Sneak +1 (95), Speech +5 (70), Repair +2 (75), Explosives +5 (65), Barter +5 (75), Melee Weapons +1 (51), Medicine +4 (90)
Bloody Mess
Level 20
Speech +5 (75), Repair +10 (85), Barter +5 (80), Big Guns +3 (53)
Grim Reaper's Sprint
Ant Sight
Barkskin
Hematophage
Power Armor Training
Wired Reflexes
Would you like to comment? Sign up for new account, or sign in if you are already a member.